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FINAL FANTASY XII THE ZODIAC AGE
Mith
Canon//Lore Jobs
Basch: Knight/Bushi
Vaan: Shikari/Foebreaker
Penelo: White Mage/Monk

Ashe: Knight/Timebattlemage
Balthier: Machinist/Whitemage
Fran: Archer/Redbattlemage

Clases
En Español: Mago Rojo
En inglés: Red Battlemage
Signo del zodíaco: Cáncer.
The Red Battlemage is your most diverse mage, having access to Arcane Magick, some Black, White, and Time Magick, plus a handful of Technicks. They can equip Maces, Greatswords and Mystic Armor to deal out physical punishment as well. They're a strong all-around party member.
Their license board is electic, and there are a lot of stand-out licenses:
  1. Shell Shield - allows you to equip the excellent Shell Shield
  2. Ensanguined Shield - allows you to equip another top-tier shield
  3. Zodiac Escutcheon - lets you equip the Zodiac Escutcheon
  4. White Magick 2-7 - allows for a range of low to medium level of white magic to be cast.
  5. Black Magick 3-10 - allows for a range of low to mid-high black magic to be cast
  6. Time Magick 1-3 - license to cast the likes of Slow, Immbobilize, Reflect, Disable, Vanish and Balance
  7. Green Magick 1-3 - lets you cast several key green magic skills including Drain and Syphon
  8. Arcane Magick 1-3 - license to cast dark magic skills including Darkga, Death, and Ardor

En Español: Caballero
En inglés: Knight
Signo del zodíaco: Leo
The Knight is exactly what you'd expect from the name - a sword-user who dishes out big damage while clad in heavy armor and, if you want, a shield in their off-hand. The knight gets access to some basic white magick but is mostly focused on physical damage, and has the native stats and a few technicks to match.
Highlights of the Knight job license board include:
  1. Excalibur, Excalipoor, Tournesoul - three licenses that allow you to equip three important swords
  2. Bloodsword, Bloodsword A - allows you to equip the Bloodsword and Karkata swords
  3. Shell Shield, Ensanguined Shield, Zodiac Escutcheon - lets you equip this excellent gear
  4. Genji Equipment - allows you to equip the practically game-breaking Genji Helm, Genji Shield, Genji Armor and Genji Gloves
  5. White Magick 6-9 - available via an esper, gives you license to cast a decent set of mid-range white spells
  6. Technicks: Telekinesis (deal ranged damage with melee weapons)

En Español: Clérigo
En inglés: Monk
Signo del zodíaco: Virgo
Monks are known for fighting with their fists, but in FF12 you can also equip them with polearm weapons to go along with their light armor. They also gain access to a range of white magicks and a variety of helpful Technicks.
Here are some of the top Monk licenses on its board:
  1. Whale Whisker - license to equip the Whale Whisker and Kanya weapons
  2. White Magick 4, 9 - gives access to Cura, Raise, Bravery and Curaja
  3. White Magick 10-13 - gives access to a range of high-end white spells including Holy, Protectga, Shellga and Renew
  4. Technicks: Libra (scan enemies), Wither (reduce foe's physical defense), Expose (reduce target's defense), Numerology (Increased damage with successive hits)

En Español: Cronomante
En inglés: Time Battlemage
Signo del zodíaco: Libra
The Time Battlemage is a strong support class, with its license board including a wide variety of buff and debuff skills in the form of time magic, green magic and white magic. They can equip heavy armor, crossbows and swords as well, and have access to some helpful technicks too.
Some notable Time Battlemage license board items include...
  1. Bowguns 1-4 - use a variety of bowgun type weapons
  2. White Magick 4 - license to cast Cura and Raise
  3. Time Magick 1-10 - complete access to the time magic buff and debuff spells
  4. Green Magick 1-3 - access to a suite of green magic skillls including Decoy, Drain and Bubble
  5. Technicks: Shear (reduce target's magic defense), Addle (reduce foe's magic power), Charge (restore some MP), Stamp (move active status effect)

En Español: Bruto
En inglés: Foebreaker
Signo del zodíaco: Escorpio
The Foebreaker's (also known as Breaker) primary function should be pretty obvious from the name - it's a heavy-hitting class that can really smash enemies until they're wide open. They use axes and hammers alongside heavy armor and shields, and carry a variety of break skills and technicks to back them up.
Some Foebreaker licenses you should grab from the board as soon as possible:
  1. Hand-bombs - regardless of if you go for axes or hammers, hand-bombs are a useful back-up ranged weapon
  2. Shell Shield, Ensanguined Shield, Zodiac Escutcheon - lets you equip this excellent gear
  3. Genji Equipment - allows you to equip the practically game-breaking Genji Helm, Genji Shield, Genji Armor and Genji Gloves
  4. Technicks: Wither (reduce a foe's physical attack damage), Expose (reduce a target's defense stats), Shear (reduce an enemy's magic defense stat), Addle (reduce a foe's magic power)

En Español: Arquero
En inglés: Archer
Signo del zodíaco: Sagitario
The archer has access to bows, of course, but also is a very versatile job in that its license board is home to the largest number of technicks, plus some white magick. They use light armor, and they also have some great augments as well, focusing down on item use.
Some Archer license board highlights for your eyes and brain:
  1. Sagittarius - allows you to equip the ultimate weapons Sagittarius and Dhanusha
  2. Heavy Armor 10-12 - if light armor isn't enough for you, later on you can unlock the license for this high-end heavy gear.
  3. White Magick 4 - the license to cast Cura and Raise
  4. Technicks: 1000 Needles (1000 damage to one enemy), Shear (reduce a foe's magic defense), Addle (reduce a target's magic power), Charm (confuse an enemy), Libra (scan an enemy), Steal (steal items from foes), MP-HP (use all your MP, but charge one party member's HP to 10 times your MP amount)

En Español: Mago Negro
En inglés: Black Mage
Signo del zodíaco: Capricornio
The classic Final Fantasy spell slinger, the Black Mage in FF12 The Zodiac Age does exactly what you'd expect. This job has access to the complete range of black magic plus some green magic and some handy magic. They can equip staves, of course, plus hand-bombs as a useful ranged melee option. They project themselves with mystical armor for the most part.
Here are some key Black Mage license board beats:
  1. Hand-Bombs 2-4 - a handy option for a physical attack option
  2. Staff of the Magi - license to equip the powerful Staff of the Magi weapon
  3. Black Magick 1-13 - a full suite of black magic, culminating in powerful spells like Scourge, Flare and Scathe
  4. Green Magick 1-3 - a green magic set including Bubble and Syphon.
  5. Technicks: Charm (confuse an enemy), Charge (restore user's MP - but if it fails, reduce MP to 0)

En Español: Samurái
En inglés: Bushido
Signo del zodíaco: Acuario
The Bushi job is one that is another heavy-hitting class, though it has an even focus on magic and strength since its primary weapon, the Katana, calculates its magic output based off both. The Bushi technicks and augments are largely magic-driven, too. They use katana and mystic armor.
Some Bushi license board highlights include the following...
  1. Masamune - license to equip the incredible Masamune katana weapon
  2. Bloodsword, Bloodsword A - the license to equip the Bloodsword and Kumbha
  3. Genji Equipment - allows you to equip the best-in-game Genji Gear set - the Genji Helm, Genji Shield, Genji Armor and Genji Gloves
  4. Technicks: Libra (scan enemies) Souleater (consume HP to damage an enemy), Sight Unseeing (damage a percentage of enemy HP, but only usable while blinded)

En Español: Acechador
En inglés: Shikari
Signo del zodíaco: Piscis
The Shikari was known as the Hunter in some fan translations, and that name makes it much clearer what this class does - it's an agile, hunter-like class that uses daggers, ninja swords and guns along with white armor. They also have access to some white magic and technicks.
Here are just a few of the best licenses on the Shikari license board:
  1. Nagasa - equip the Shikari's Nagasa and Mina
  2. Orochi Yagyu - license to equip the Yagyu Darkblade and Mesa
  3. Guns 5-6 - if you want a ranged option, these later gun options are available as a license for this Ninja-like class.
  4. Shields 2-7 - a range of shields available for this job, despite it not being the focus
  5. Technicks: Libra (scan enemies), Telekinesis (deal ranged damage with melee weapons), Stamp (transfer active status effect), Bonecrusher (consume HP to instantly kill enemy)

En Español: Mago Blanco
En inglés: White Mage
Signo del zodíaco: Aries
The White Mage is a classic Final Fantasy class, specialising in holy types of magic - the stuff that is most commonly used to heal allies. The White Mage class gets access to rods and mystic armor, plus all of the White Magicks and some Green Magicks to boot. While the white magic is generally used for healing, it can also be used to deal damage to undead enemies.
The white mage license board features some great licenses including:
  1. Rod of Faith - allows you to equip the incredible Rod of Faith
  2. Accessory 22 - Allows you to equip the Ring of Renewal
  3. White Magick 1-13 - All the white magic you could want, culminating in Renewal.
  4. Green Magick 1-3 - Several key green magic skills
  5. Technicks: Libra (scan enemies), Achilles (add elemental weakness to enemy), Stamp (transfer active status effect)

En Español: Lancero
En inglés: Uhlan
Signo del zodíaco: Tauro
The Uhlan is a spear-wielding warrior class that closely resembles the classic Dragoon FF character job featured in other games. Uhlan get access to heavy armor, spears and some dark magic abilities, plus a few Black Magicks and a lot of Technicks.
Some of the Uhlan license board highlights are:
  1. Dragon Whisker - allows you to equip the Dragon Whisker and Vrsahba
  2. Strongest Halberd - allows you to equip the Zodiac Spear
  3. Black Magick 5-7 - Allows use of spells like Fira, Poison, Thundara, Blizzara and Silencega, among others
  4. Technicks: Bonecrusher (consume own HP to kill an enemy), Charm (confuse an enemy), Souleater (consume HP to damage enemy), Poach (Capture a critical HP enemy to get loot), Expose (Reduce enemy defense), Wither (reduce enemy attack)

En Español: Ingeniero
En inglés: Machinist
Signo del zodíaco: Géminis
The Machinist is a master of machines, as the name suggests, and that gives them access to guns as their main weapon. They also use Light Armor as well, and they also have access to ranged hand-bomb weapons, some Time Magic and Green Magic. They're a useful support class.
License board must-haves for the Machinist include:
  1. Hand-bombs 3-4 - gives you access to some ranged weapons that aren't guns.
  2. Time Magick 8-10 - gives access to Vanishga, Warp, Reflectga, Slowga, Graviga and Hastga
  3. Green Magick 1 - lets you cast Decoy and Oil
  4. Technicks: Libra (scan enemies), Numerology (damage up with successive hits), Steal (take items from enemy), Traveler (deals damage based on total steps taken), Horology (deals damage based on game timer)

Edited by Mith on 04-02-2018 20:14
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